|Recipe to Formula - Overview|
During the entering or changing of a recipe the unity formula is progressively generated and can be monitored as a list of numbers (molecular parts) or on a graphical display.
Two recipes and their formulae can be viewed and manipulated independently on screen at the same time.
In the Recipe to Formula environment:
The Single Recipe Display Mode
When Matrix is opened it boots in the single recipe display mode (see Fig.1). A recipe called Vicki's Undersea has been loaded from a recipe database called OtagoPolyGlazes.rmt
The Double Recipe Display Mode
Matrix can display
two recipes side by side. In Fig.2 the
button was clicked to expand the window into the double recipe display
mode. Vicki's Undersea recipe was copied from the R.1 panel to the R.2
panel and the R.2 panel has been activated by clicking the R.2 radio button
After activating the R.2 panel the indicates that the R.2 panel is active. Changes can be made to the recipe in the R.2 panel now.
Recipe Quantities Manipulation Buttons
Below each recipe panel is a set of buttons which perform actions on the recipe displayed in that panel when it is activated.
O this button reloads the original recipe into the panel. It is useful if you have been experimenting with changes and you want to quickly revert to the original recipe.
B this button steps back from the last change you have just made to the recipe.
R this button rounds all the quantities in the recipe. A dialog opens giving you the choice of rounding to whole numbers or rounding the quantities to one decimal place. This is useful for printing out a batch recipe prior to mixing the batch.
% this button converts the recipe quantities so that they total is 100.
+ - this button opens a dialog which enables you to make changes to the highlighted material quantity in the recipe.